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Hi, I'm A Bit Gamey
Turning app ideas into reality
My name is Phil Martin and I’d like to welcome you to the first issue of a weekly newsletter called A Bit Gamey. My mission is to help you understand the mobile app development process by sharing my progress as I develop and launch my own apps. If you decide to create your own apps then I’d love to know.
I’d like to start with a bit of context which I hope will whet your appetite for what is to come. Nearly half of the world’s population are smartphone users (3.8 billion) and they all use apps. On a daily basis, the typical user will unlock their mobile 150 times, send around 100 texts and spend over 3 hours on them, including when on the toilet. When you are with other people take a look around and observe how many are using mobile devices. While Twitter, TikTok, Uber, Airbnb and other popular apps grab much attention, worldwide there are around 9 million mobile apps, many developed by people like you and me.
Many wonder how apps are developed. I’m in the process of designing, coding and launching my own apps, including Scarper (Switch up gravity tile match game) and Nip To (Finding public facilities, e.g. toilets, bins and benches) and plan to share my experience as I go.
Every Sunday the free A Bit Gamey Newsletter, sharing my approach and progress, will be emailed to subscribers. This will cover how I:
Generate app ideas.
Choose platforms to develop for.
Decide which tools and other resources to use.
Approach app design.
Plan to keep users engaged.
Intend to make money.
I hope you find the A Bit Gamey Newsletter interesting. I’d be grateful if you share it with anyone who you think might enjoy the app development journey. Comments, suggestions and requests are most welcome.