A Bit Gamey

A Bit Gamey

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How I built an app in a day
Launching teaches you what you should have been building
Oct 11 • Phil Martin
How mimetic desire shapes startups
We mistake popularity for evidence
Oct 4 • Phil Martin

September 2026

When earning more stops making sense
The price of anything is the amount of life you exchange for it
Sep 27 • Phil Martin
How to find the obvious solution
The obvious is nearly always simple
Sep 20 • Phil Martin
Solve the problem, not the idea
Your product is not someone’s problem
Sep 13 • Phil Martin
The rise of taste
What makes art good is the point of view
Sep 6 • Phil Martin

August 2026

What Kevin Kelly taught me about starting, experimenting and persisting
The best way to criticise something is to make something better
Aug 30 • Phil Martin
How Steve Jobs persuaded people
Think different
Aug 23 • Phil Martin
Building our AI skill stack
Stay under your own power in the age of agents
Aug 16 • Phil Martin
Find the bottleneck
Balance flow, not capacity
Aug 9 • Phil Martin
Why clever people make bad decisions
Doubt is not a pleasant condition, but certainty is an absurd one
Aug 2 • Phil Martin

July 2026

Proven Better New: How to build products people want
Keep what works, fix what doesn’t and add what’s missing
Jul 26 • Phil Martin
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